Dr Daniel Kowalski
rating: 0+x

Item #: SCP-PL-003

Object Class: Safe

Special Containment Procedures: SCP-PL-003 is located on a hard drive isolated from any electrical equipment, in a class SC9 Personal Computer. The Personal Computer is to never be connected to any computer network, unless during an experimental situation (during which it is allowed to use a LAN connection. WAN connections are prohibited). The computer is located in a standard containment area with low-level priority security; at the time of writing the dimensions of the room are 2 meters X 2 meters. The computer is disconnected from any kind of power supply and there are no programs other than SCP-PL-003 on its disk.

Access to the enabled object shall be granted to researchers with clearance level 3 or higher. Access to the disabled object shall only be granted to the maintenance and service teams whose interaction with the facility is under the control of the Project Security Commander or his deputy. There are two standard level 3 security guards outside the containment area; however, they are not entitled to enter it, unless this is sanctioned by an operational order of the commander.

Experiments on SCP-PL-003, which require the presence of Class-D personnel, must be supervised by an Ethics Committee Representative.

REVISION 01883751:: On the day of 03/15/2008, an electromagnetic FERNI class gate was installed outside the storage room. When the gate's motion detector detects movement in its area of ​​influence, a burst of wide-spectrum electromagnetic rays is generated, the intensity of which allows the destruction of any possible devices that might be brought into/out of SCP-PL-003's containment area. The pulse is harmless to organic tissues. People who are noticed that an electronic device has been damaged while passing through the gate should be arrested immediately and questioned. Detailed information on the course of these proceedings can be found at Doctor Fiodor Kotowski.

Description: SCP-PL-003 is a computer program that can be included in the genre of computer games. Its code name is "Atreus". Its computing requirements are limited to providing a system environment [REDACTED] and 30 [kb] of disk space. The program does not require installation and exists as a single executable file. The Foundation has no other technical information. Attempts to apply reverse engineering techniques to the program resulted in finding regular game code and headers referring to non-existent libraries such as "Agamemnon.myk"; "Menelaos.myk"; "Anaksibia.myk." Attempts to recompile the previously flipped code ended with errors due to the lack of the above. libraries. After removing references to libraries, the program still "needed" them. Of course, all tests were performed on copied files. The original file cannot be removed from the disk, even with the use of the latest information technology, however, destroying the media will probably mean losing Atreusz.exe.

Due to the above, the file is being copied to other media. The goal set by O5 Command is to obtain information about the design of the program, its libraries, creator, and most importantly - related anomalies. The behaviour of the program - inconsistent with code algorithms - leads to the conclusion that some part of it - if not all - is rational. This speculation is not clear-cut as to the essence of the rationality of the program: it may be the result of the operation of advanced artificial intelligence or an independent, but natural being that could, but did not have to be created together with the program.

Running Atreus.exe:
After running Atreusz.exe, the menu shown in the attached screenshot appears on the computer screen.

Selecting option 4 or any character other than {1,2,3} will normally disable the Atreusz.exe process.
Option 3 - [REDACTED] has not been implemented by the Foundation - will refresh the screen.
Option 2 will allow you to change the colour of the window {white, black}
The person who chooses option number 1 will lose control and start tapping random strings on the keyboard; this action will take approximately thirty seconds. Then the person will fall asleep and their avatar (possibly consciousness) will be transferred to the game world. From this point on, the game cannot be turned off, and the disconnection of the power supply will result in the death of the person in a coma due to the irreversible cessation of heartbeat.
The game world is presented simply: onboard with physically unlimited dimensions, a maze of lines will appear, the colour opposite to the colour of the window. In the same way, a dot representing the player will appear at the bottom of the board. The game does not allow you to control this character. The player is controlled by the awareness of the person who chose option 1. The maze is not complicated, however, if the player sees a "dead end", the word "3/3" will appear on the bar of the game window, from now on, the player has three "lives" inside the world game. Each time it hits another cul de sac, the number decreases. Upon encountering a dead end in the "1/3" state, the player's dot will disappear, the game screen will show the Menu, and the sleeping person will wake up and suffer a heart attack. The heart attack is extensive and is usually fatal, but there is little chance for the player to be saved if the appropriate medical treatment is done immediately.
The passage of the maze takes an average of about three hours of the real world, which in the game world seem to be subject to random dilatation, as players understand time as seconds, days, and - which is very rare - even as months of wandering.
No other elements were found in the maze, however, based on the experience of the players, it should be noted that many have heard the "monstrous roars" of unidentified "beings".
When you reach the end of the maze, "fireworks" appear on the game screen and the player wakes up without any damage.

Interrogating the player who reached the end of the maze. Player [DATA EXPUNGED]

Hearing: Dr. P████ ██████, Deputy Project Manager SCP-PL-003; Level 4 authorisation. Marked as P.
Learning party(ies): █████ ███████, D class employee. Marked as Player.


One, two, three. (// to the recording technique/) You hear me? (pause/) Okay. First and last name: █████ ███████. Right?
Player: Yes.
P:Age: ██ years. Allocation D. You were in the experiment with SCP-PL-003 yesterday. Right?
Yes, that's right.
Player:I feel fine. Maybe mentally, I haven't come to terms with the new experience yet.
Player: No, I feel really good.
P: Well, then, we'll talk about your experience yesterday. What happened when you picked option one in the program menu?
Player: I'm gone. Then I woke up in a black but lit room. The door was open, so I went outside and found myself in a maze.
P:Do you not remember typing fast, just before you transferred to the game world?
Player:No. I used the keyboard just as you told me. I only touched it after your instructions. When I picked the one and pressed enter, all I remember was "go away."
P:Okay. So, then you woke up in that black, lit room. Were there light sources there?
Player:** No, I didn't notice any. That light seemed natural to me. I can't convey that impression, but (
giggles) the light as if it was and it wasn't.
P:
Player:The temperature was pretty cool, so I was walking around with my hands on most of the maze; maybe 3-4 degrees Celsius. And the look of my body was rather (pause) n-normal, although as I recall now, I had very pale skin.
P:What was the maze like?
Player: It was made of exactly the same material as the room I woke up in. The road was about two meters wide, the walls were four feet high? Maybe five. When I touched them, they seemed as smooth as glass, but despite repeated knocks, I wasn't able to break them.
P: You say the walls were black? What about the ceiling?
Player:Yeah, they were as black as my hair.** And as for the ceiling, I can't tell if it was there, because it was black too. Maybe the space above it was just tarred. I don't know, Doctor.
P: Have you experienced other sensory experiences? (pause) You mean sounds, smells and possible kinetic contacts?
Player: After I went through the maze, I heard fireworks over the ceiling. After I left, I felt a blow, but it was the guard who held me in the chair when I woke up.
P: How…
P: I stumbled across two blind alleys. When I noticed the blockade, I heard these (pause) strange roars, I can hardly identify what might have seemed to him. At some corners I felt pepper, so I often sneezed inside.
P: Did you feel any pain?
Player: Sometimes I had a heart ache, but it's probably from nervousness.
Would you like to add something?
No. That's all. If I remember anything, I'll tell you. (pause/) I don't wanna go back into that maze, okay?
Of course. As I see it, your contract is coming to an end in two days. We won't bother you with experiments anymore.
Thanks.
Thank you. (
pulls two Class B amnesia pills out of the apron pocket// is a gentle blood workout drug. You were talking about heart pains, so please consume it.
(Player takes the medicine and falls asleep)


Noteiced: █████ ███████ // she was informed after an hour that this is the beginning of her assignment to class D.//

Translated with www.DeepL.com/Translator (free version)

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